Introduction Hello my name is Peter and I’m the new graphics and engine programmer. New is not really the correct word since I have been wor...
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Hiển thị các bài đăng có nhãn tech. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn tech. Hiển thị tất cả bài đăng
Tech feature: Script Overview #1
I just recorded a little clip about how scripting works in HPL3. In this film I just talk about the very basic elements of scripting and wil...
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Tech feature: Scripting upgrade
Introduction For a couple of months now I have, on and off, worked on some basic tech aspects for the engine. Everytime I was done with one ...
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Tech Feature: Undergrowth
Introduction After a little break with updates on the rendering system , holidays and super secret stuff, I could finally get back to terrai...
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Tech feature: Light Masking
So just wanted to give a quick info on a brand new feature: light box masks. When placing lights in some rooms, it is common that light blee...
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Bye, bye Pre-Pass lighting
I have an announcement to make. I am dumping pre-pass lighting. A couple of weeks ago I started to remaking the renderer from a deferred sha...
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Tech Feature: Terrain textures
I have finally finished the part of the terrain rendering that I spent most time researching and thinking about: texturing. This is a quite ...
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