Introduction Now that I have a working algorithm for terrain rendering, I wanted to try making some of it procedurally. This would not be us...
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Hiển thị các bài đăng có nhãn tech. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn tech. Hiển thị tất cả bài đăng
Pre-pass lighting redux
Introduction After writing the previous post on pre-pass lighting I started doing some tests, to see how it compares to the old deferred re...
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Tech Feature: Pre-pass lighting
Progress on the new engine, HPL3, is coming along nicely and recently I changed the core rendering system into something called Pre-pass lig...
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Tech feature: Sunlight with Shadows
Now I am pretty much done with the first major feature for HPl3, the engine that will power our upcoming (and so far super secret) game. Thi...
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