Tech Feature: Terrain textures 14:45 Add Comment Edit I have finally finished the part of the terrain rendering that I spent most time researching and thinking about: texturing. This is a quite ... READ MORE
How the player becomes the protagonist 09:55 Add Comment Edit Introduction In Amnesia one of the main goals was for the player to become the protagonist. We wanted the player to think "I am" i... READ MORE
Tech Feature: Noise and Fractals 14:30 Add Comment Edit Introduction Now that I have a working algorithm for terrain rendering, I wanted to try making some of it procedurally. This would not be us... READ MORE