Now that northern hemisphere people move into darker times what can be better than to indulge in some horror! Read along to get some tips on...
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Pre-pass lighting redux
Introduction After writing the previous post on pre-pass lighting I started doing some tests, to see how it compares to the old deferred re...
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Tech Feature: Pre-pass lighting
Progress on the new engine, HPL3, is coming along nicely and recently I changed the core rendering system into something called Pre-pass lig...
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Tech feature: Sunlight with Shadows
Now I am pretty much done with the first major feature for HPl3, the engine that will power our upcoming (and so far super secret) game. Thi...
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Story: What is it really about?
Introduction Upon hearing the word story , most people probably think of a chain of connected events. For example: "A princess is kidn...
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One Month after Amnesia's release
Introduction It has now been pretty much exactly a month since we launched Amnesia: The Dark Descent . And since the post on a week after re...
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What videogames lack: Deeper Intent
Tonight a watched a fantastic documentary called Dear Zachary: A Letter to a Son About His Father , and it was a true emotional roller-coast...
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