Going to start of a new, hopefully, weekly feature on the blog called "Horror Tip". This will be tips of lesser known games, books...
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Obstacles continued
In this post I would like to expand on some of the things that where brought up in the last post on obstacles. I am going to go through som...
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The problem with obstacles
Even though freedom is something of a buzz words these days in games, most games needs to restrict the player somehow. This is especially tr...
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Maps with s-tile
The tool guy is back with some more dirty inside secrets on the development. This post was meant to talk a bit about the Level Editor, but f...
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