Future of Adventure Game Interaction 14:15 Add Comment Edit Introduction Interactions in adventure games has gone from written input (aka " text adventures ") to todays mouse controlled (and... READ MORE
On Versioning (or how the simplest thing can save you from the hardest pain) 23:00 Add Comment Edit Been there, know the feeling... Long titles aside, this is no flashy post. Some will even find it a bit boring, but if at least one can lear... READ MORE
Level Editor Video - The Inside Scoop 16:55 Add Comment Edit Continuing the topic of my last post , here comes a post about the creation of our latest video... What we wanted to do in this video was to... READ MORE
Horror Tip: Beacon 01:30 Add Comment Edit Name: Beacon Type: Game (Windows exe) Link: Download and short info The core of the game is simple: You are trapped in a cave and need to... READ MORE
Video Editing Hell - Linux to the Rescue! 13:30 Add Comment Edit I'm the proud owner of the oldest and crappiest computers here at Frictional Games . This is very unfortunate, to say the least, conside... READ MORE
Why Horror Games Suck! 02:40 Add Comment Edit Inspired by Ron Gilbert's article "Why adventure games suck" I decided to do my own list. To be fair I do not think that all... READ MORE
Horror Tip: Korsakovia 01:43 Add Comment Edit Name: Korsakovia Type: Game (Half Life 2 Mod) Link: Mod DB page (info + download) Masterminded by the same guy that made Dear Esther is ... READ MORE
Mandelbulb comes to Mac! 00:42 Add Comment Edit Finally, to end our fractal-odyssey, the MathFuncRenderer has come to Mac! Get it here: http://frictionalgames.blogspot.com/2009/11/fraction... READ MORE
Mandelbulb explorable in Linux 00:47 Add Comment Edit A Linux version of the MathFuncRenderer has now been built and uploaded! All this has been possible because of our Edward Rudd who makes all... READ MORE
Fractional Fun 10:20 Add Comment Edit (Programs and Mandelbulb screensshots available at the end of the post!) This blog post will not be totally game related, but more about the... READ MORE
The struggle between Light and Dark 02:15 Add Comment Edit When making a horror game an important ingredient is the darkness. When in a dark place people tend to be more easily spooked and have a mor... READ MORE
The dull side of it - Part 1. 10:20 Add Comment Edit "Jens, I really need to read an email, but the email queue is taking forever to download! It's some guy named Brian that has sent a... READ MORE
The Haunter Of The IGF 23:25 Add Comment Edit After lots of work and little sleep Frictional Games have entered into the IGF , an international competition for indie games, with our upco... READ MORE
Puzzles in horror games. Part 7. 13:08 Add Comment Edit Now it is time for the final part in these series on puzzles in horror games! This post will be about some puzzles in Penumbra that I person... READ MORE