Third post in the series.  You can read the other posts here . Who am I: I'm Marc Nicander, I started working for Frictional Games as a ...
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The Five Foundational Design Pillars Of SOMA
First, here is a new video from SOMA  showing off an environment captured directly from within the game: Now moving on to the main topic of ...
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Editor feature: New color picker
Hey there! So I finally dropped by to write a quick post on our stuff after quite a long hiatus (exactly 3 years, 3 months and 8 days long a...
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People of Frictional: Jens Nilsson
Second post in the series. Thomas Grip posted the first, which you can read here . Who am I I'm Jens Nilsson, one of the people that sta...
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Tech Feature: Linear-space lighting
 Linear-space lighting is the second big change that has been made to the rendering pipeline for HPL3. Working in a linear lighting space is...
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People of Frictional: Thomas Grip
Introduction This will be the first part in a series where we introduce all the members of Frictional Games. Apart from the obvious "ge...
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